ENGINE FEATURE

Native Export in Uverse

A Uverse native build is a compiled application running in a dedicated player, not a website packaged inside an embedded browser window.

Compiled Players, Not Embedded Browser Wrappers

Browser-first describes where a project is opened and authored. It does not restrict where the finished game runs. Uverse keeps the project format shared while producing target-specific build artifacts.

The native players use platform graphics backends and platform packaging rather than shipping the editor or relying on a hidden web view.

Web

The standalone web build path is functional and packages the WebAssembly and WebGPU runtime with the project's cooked assets.

macOS, Windows, and Linux

The desktop targets produce dedicated native players through platform-specific build and graphics paths. Distribution, signing, packaging, and release polish continue around those implemented targets.

iOS and Android

The mobile targets are implemented build destinations with platform-specific renderer, architecture, signing, and store-delivery profiles.

One Workflow, Different Delivery Targets

A browser link is useful for immediate review, while native downloads are useful for platform-specific testing and distribution. Uverse is designed so those outcomes come from one project instead of separate hand-maintained copies.

See the current workflow